3D ANIMATION

3D Animation Specialization

Are you intrigued by the 3D character and creature animation in games, movies and commercials? Want to learn more about making a warrior jump and roll or a monster crawl on all fours? We have a program that teaches you how to prepare characters for animation and then make them come alive.

In our program you will learn all about animation, animation principles and keyframing.  The soul of the curriculum is character animation but you will learn to animate anything.  You will develop game ready animation assets as well as create story based, cinematic animations.  There are other elements packed into the program as well to ensure that you are a well rounded artist.  You will explore technical concepts like rigging and character setup, basic lighting, rendering & compositing among many other industry skills and trends.

Get Prepared For a Career in 3D Animation

With An ACC 3D Animation Education...

You Can Become a:

  • Animator
  • Rigger
  • Technical Animator
  • Pre-Visulization Artist

You Will Learn:

  • Key Frame Animation
  • The 12 Principles of Animation
  • Generalist CG Skills
  • Character Rigging
  • Pre-Visualization

You Will Be Trained In:

  • Autodesk Maya
  • Autodesk 3DsMax
  • Unity
  • Adobe After Effects
  • Adobe Premiere Pro

“ACC’s Animation Program helped me become self motivated and learn the tools i needed to become a successful animator in the industry of animation.”

William Vera

Animator, Sledgehammer Games

Degree Plans

Note for the Associate Degree

Students must take one class (3 credit hours) in each of the areas indicated below.
Written Communication (English)
Select from the English Rhetoric/Composition area of the Core Curriculum.

Oral Communication Select a course with the SPCH rubric from the Communications area of the Core Curriculum.

Mathematics Select from the Mathematics area of the Core Curriculum.

Humanities/Visual & Performing Arts Select from the Humanities or Visual & Performing Arts areas of the Core Curriculum or from the foreign language courses in the Communications area of the Core Curriculum.

Social and Behavioral Sciences Select from the History, Government or other Social & Behavioral Sciences areas of the Core Curriculum.

Semester 1
Course Number Description Credits
ARTV 1441 3D Animation I 4
ARTV 1402 Intro to Technical Animation & Rendering 4
ARTV 1473 Drawing for Animation 4
SPCH or EDUC 1300 Oral Communication or * Effective Learning: Strategies for College Success 3
Total Hours: 15
Semester 2
Course Number Description Credits
ARTV 2451 3D Animation II 4
ARTV 2455 Character Rigging & Animation 4
ENGL 1301 English Composition I 3
Total Hours: 11
Semester 3
Course Number Description Credits
 ** ARTV 1479 3D Animation Pre-Production 4
 MATH Mathematics 3
Total Hours: 7
Semester 4
Course Number Description Credits
** ARTV 2377 3D Animation III 3
** ARTV 1391 S.T. Adv. Character Rigging & Animation 3
 SOCI 1301 Social & Behavioral Sciences 3
Total Hours: 9
Semester 5
Course Number Description Credits
** ARTV 2378 Game Animation 3
** ARTV 2379 3D Animation IV 3
MOTG 1475 Introduction to Motion Graphics, Animation, & Compositing 4
Language, Philosophy, & Culture/Creative Arts 3
Total Hours: 13
Semester 6
Course Number Description Credits
** # ARTV 2271 Portfolio Workshop 2
** GAME 2359 Game Simulation Group Project 3
Total Hours: 5
Total Hours for Degree: 60

# Capstone Course. Special Approval Required
* Select from the appropriate section of the ACC General Education course list. General Education core classes are listed above.
** These courses are only offered once a year in the semester indicated. Please plan prerequisite courses accordingly.
*** First-time at ACC students with fewer than 12 SCH (semester credit hours) of successful college credit must take EDUC 1300.
All others take SPCH 1321 Business & Professional Speaking.

Semester 1
Course Number Description Credits
ARTV 1441 3D Animation I 4
ARTV 1402 Intro to Technical Animation & Rendering 4
ARTV 1473 Drawing for Animation 4
Total Hours: 12
Semester 2
Course Number Description Credits
ARTV 2451 3D Animation II 4
ARTV 2455 Character Rigging & Animation 4
Total Hours: 8
Semester 3
Course Number Description Credits
 ** ARTV 1479 3D Animation Pre-Production 4
Total Hours: 4
Semester 4
Course Number Description Credits
** ARTV 2377 3D Animation III 3
** ARTV 1391 S.T. Adv. Character Rigging & Animation 3
Total Hours: 6
Semester 5
Course Number Description Credits
** ARTV 2378 Game Animation 3
** ARTV 2379 3D Animation IV 3
MOTG 1475 Introduction to Motion Graphics, Animation, & Compositing 4
Total Hours: 10
Semester 6
Course Number Description Credits
** # ARTV 2271 Portfolio Workshop 2
** GAME 2359 Game Simulation Group Project 3
Total Hours: 5
Total Hours for Degree: 45

3D Animation Associates Degree

Semester 1

ARTV 1441 3D Animation I 4
ARTV 1402 Intro to Technical Animation & Rendering 4
ARTV 1473 Drawing for Animation 4
SPCH or EDUC 1300 Oral Communication or * Effective Learning: Strategies for College Success 3
Total Hours: 15

Semester 2

Course Number Description Credits
ARTV 2451 3D Animation II 4
ARTV 2455 Character Rigging & Animation 4
ENGL 1301 English Composition I 3
Total Hours: 11

Semester 3

Course Number Description Credits
** ARTV 1479 3D Animation Pre-Production 4
MATH Mathematics 3
Total Hours: 7

Semester 4

Course Number Description Credits
** ARTV 2377 3D Animation III 3
** ARTV 1391 S.T. Adv. Character Rigging & Animation 3
SOCI 1301 Social & Behavioral Sciences 3
Total Hours: 9

Semester 5

Course Number Description Credits
** ARTV 2378 Game Animation 3
** ARTV 2379 3D Animation IV 3
MOTG 1475 Introduction to Motion Graphics, Animation, & Compositing 4
Language, Philosophy, & Culture/Creative Arts 3
Total Hours: 13

Semester 6

Course Number Description Credits
** # ARTV 2271 Portfolio Workshop 2
** GAME 2359 Game Simulation Group Project 3
Total Hours: 5
Total Hours for Degree: 60

3D Animation Associates Certification

Semester 1

Course Number Description Credits
ARTV 1441 3D Animation I 4
ARTV 1402 Intro to Technical Animation & Rendering 4
ARTV 1473 Drawing for Animation 4
Total Hours: 12

Semester 2

Course Number Description Credits
ARTV 2451 3D Animation II 4
ARTV 2455 Character Rigging & Animation 4
Total Hours: 8

Semester 3

Course Number Description Credits
** ARTV 1479 3D Animation Pre-Production 4
Total Hours: 4

Semester 4

Course Number Description Credits
** ARTV 2377 3D Animation III 3
** ARTV 1391 S.T. Adv. Character Rigging & Animation 3
Total Hours: 6

Semester 5

Course Number Description Credits
** ARTV 2378 Game Animation 3
** ARTV 2379 3D Animation IV 3
MOTG 1475 Introduction to Motion Graphics, Animation, & Compositing 4
Total Hours: 10

Semester 6

Course Number Description Credits
** # ARTV 2271 Portfolio Workshop 2
** GAME 2359 Game Simulation Group Project 3
Total Hours: 5
Total Hours for Degree: 45

Brandon Lackey
Professor

Brandon has worked in 3D Animation around the world since attending Vancouver Film School. He has extensive experience in character animation for television games and film.

Mookie Weisbrod
Professor

Mookie shares over 15 years of experience both in film and video game animation. His military experience as a drill sergeant will sure make you work hard in his class.

Lance Myers
Adunct Professor

Lance is an Austin animation veteran who’s work has been seen at SXSW, on MTV, in video games, and just about everywhere else. He’s currently a Senior Animator at Space Time..

Andrew Lauretta
Adjunct Professor

Andrew Lauretta graduated from Ringling College of Art and Design in 2008, and currently works at BioWare in Austin, TX where he leads the Animation and Tech Art teams on Star Wars: The Old Republic. When he’s not wielding a lightsaber, he enjoys running, live music, tacos, and kicking back with the latest game release.

Niall Farrell
Adjunct Professor

Niall hails originally from Kilkenny, Ireland, where he was raised by Leprechauns. When he’s not animating, he can be found with a pint of stout and tickling the strings of his guitar, playing some Irish tunes.

GDAMG SUPPORT

Garry Gaber
Professor
Department Chair

Deanna Whaley
GDAMG Admin Assitant/
Advisor

Colin Blankenship
Adjunct Professor
Advisor

Randy Hill
GDAMG Windows Computer Support

New Students should get advised today!

Come study with us and become part of our diverse community. We can help you reach your career goals with affordable, hands-on training. Classes are held at Northridge and Highland Campuses and include evening and distance learning courses. With small class sizes and one computer per student in digital classes, the Game Design, Game Art, Animation, and Motion Graphics Department offers an outstanding and accessible educational experience. Students wishing to enter any of our programs of study are not required to have art, design or computer experience, although it is helpful. We hope you will bring enthusiasm to our classes as well as a willingness to communicate, to solve problems creatively, to work in teams, and to commit to learning. Classes in Game Design, Game Art, Animation, and Motion Graphics Department can benefit students just out of high school, people who’d like a change of career, and professionals in the industry who wish to update their creative and technical skills. You can take the first step in the registration process at ACC’s application page. And check out more information about becoming a VisCom student at our get started page.

Set up an Appointment now!

5 + 2 =

New Students should get advised today!

Come study with us and become part of our diverse community. We can help you reach your career goals with affordable, hands-on training. Classes are held at Northridge and Highland Campuses and include evening and distance learning courses. With small class sizes and one computer per student in digital classes, the Game Design, Game Art, 2D &, 3D Animation, and Motion Graphics department offers an outstanding and accessible educational experience. Students wishing to enter any of our programs of study are not required to have art, design or computer experience, although it is helpful. We hope you will bring enthusiasm to our classes as well as a willingness to communicate, to solve problems creatively, to work in teams, and to commit to learning. Classes in the Game Design, Game Art, 2D &, 3D Animation, and Motion Graphics department can benefit students just out of high school, people who’d like a change of career, and professionals in the industry who wish to update their creative and technical skills. You can take the first step in the registration process at ACC’s application page. And check out more information about becoming a student at our get started page.

Set up an Appointment now!

7 + 9 =