GAME ART

 

Game Art Specialization

Do you have a passion for building worlds? ACC’s Game Art program can give you the tools training and industry skills to forge a career in 3D Modeling. Our program is designed and taught by veteran artists from the game development industry who have the experience, know how, and inside-track knowledge to help you frame your future as a game artist.

Turn two-dimensional (2D) drawings into three-dimensional (3D) virtual experiences. Imagine, build and bring to light new 3D worlds with 3D modeling. We have years of industry experience, and we’d love to share it with you to help you find a career in 3D graphics, too.

What IS Game Art Anyway?

Wikipedia defines Game Art as “a subset of game development. It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes these are concept designs are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design.

The art design of a game can involve anywhere from two people and up. The larger the gaming company is the more people there are likely designing a game. Small gaming companies tend not to have as many artists meaning that their artist must be skilled in several types of art development, whereas the larger the company, although an artist can be skilled in several types of development, the roles each artist plays becomes more specialized.”

Note for the Associates Degree

Students must take one class (3 credit hours) in each of the areas indicated below.
Written Communication (English) Select from the English Rhetoric/Composition area of the Core Curriculum.

Oral Communication Select a course with the SPCH rubric from the Communications area of the Core Curriculum.

Mathematics Select from the Mathematics area of the Core Curriculum.

Humanities/Visual & Performing Arts Select from the Humanities or Visual & Performing Arts areas of the Core Curriculum or from the foreign language courses in the Communications area of the Core Curriculum.

Social and Behavioral Sciences Select from the History, Government or other Social & Behavioral Sciences areas of the Core Curriculum.

Semester 1
Course Number Description Credits
GAME 1475 2D Design for Games 4
ARTV 1445 3D Modeling and Rendering I 4
ARTC 1309 Basic Illustration 3
SPCH or EDUC 1300 Oral Communication or * Effective Learning: Strategies for College Success 3
Total Hours: 14
Semester 2
Course Number Description Credits
GAME 2338 Game Testing 3
GAME 1334 Video Game Art I 3
ARTV 1441 3D Animation I 4
GAME 1270 Introduction to Game Design & Development 2
Total Hours: 12
Semester 3
Course Number Description Credits
ARTV 2471 3D Lighting & Surfacing 4
Total Hours: 4
Semester 4
Course Number Description Credits
** ARTV 2445 3D Modeling & Rendering II 4
** GAME 2309 Video Game Art II 3
 ENGL 1301 English Composition 3
 MATH Mathematics 3
Total Hours: 13
Semester 5
Course Number Description Credits
** ARTV 2375 3D Modeling and Rendering III 3
GAME 2378 Video Game Art III 3
Language, Philosophy, and Culture/Creative Arts 3
PSYC 2301 or SOCI 1301 Intro to Psychology or Intro to Sociology 3
Total Hours: 12
Semester 6
Course Number Description Credits
** GAME 2359 Game & Simulation Group Project 3
** # GAME 2270 Portfolio Development for Game Art 2
Total Hours: 5
Total Hours for Degree: 60

# Capstone Course. Special Approval Required
* Select from the appropriate section of the ACC General Education course list. General Education core classes are listed above.
** These courses are only offered once a year in the semester indicated. Please plan prerequisite courses accordingly.
*** First-time at ACC students with fewer than 12 SCH (semester credit hours) of successful college credit must take EDUC 1300.
All others take SPCH 1321 Business & Professional Speaking.

Semester 1
Course Number Description Credits
GAME 1475 2D Design for Games 4
ARTV 1445 3D Modeling and Rendering I 4
ARTC 1309 Basic Illustration 3
Total Hours: 11
Semester 2
Course Number Description Credits
GAME 2338 Game Testing 3
GAME 1334 Video Game Art I 3
ARTV 1441 3D Animation I 4
GAME 1270 Introduction to Game Design & Development 2
Total Hours: 12
Semester 3
Course Number Description Credits
ARTV 2471 3D Lighting & Surfacing 4
Total Hours: 4
Semester 4
Course Number Description Credits
** ARTV 2445 3D Modeling & Rendering II 4
** GAME 2309 Video Game Art II 3
Total Hours: 7
Semester 5
Course Number Description Credits
** ARTV 2375 3D Modeling and Rendering III 3
GAME 2378 Video Game Art III 3
Total Hours: 6
Semester 6
Course Number Description Credits
** GAME 2359 Game & Simulation Group Project 3
** # GAME 2270 Portfolio Development for Game Art 2
Total Hours: 5
Total Hours for Degree: 45

# Capstone Course. Special Approval Required
* Select from the appropriate section of the ACC General Education course list. General Education core classes are listed above.
** These courses are only offered once a year in the semester indicated. Please plan prerequisite courses accordingly.
*** First-time at ACC students with fewer than 12 SCH (semester credit hours) of successful college credit must take EDUC 1300.
All others take SPCH 1321 Business & Professional Speaking.

Sara Farr

Sara Farr

Professor

Sara is Full-Time Faculty & GDAMG Section Leader for Game Art

Colin Blankenship

Colin Blankenship

Adjunct Professor, Associate Advisor

Colin has nearly 20 years of being a professional 3d artist with experience in games, TV, and internet broadcast. He is also a 3d tutor and advisor for the department.

Randy Polk

Randy Polk

Adunct Professor

Randy is the owner of Meta 3D Studios in Austin with 18 years of 2D, 3D and interactive development experience.

Stephen Connor

Stephen Connor

Adjunct Professor

Stephen is a digital artist, educator, and industry veteran.

Johnathon Vought

Johnathon Vought

Adjunct Professor

Jonathan has been in entertainment for more than 10 years with tv, games, and visual effects doing art. He has vast experience as a producer, artist, and teacher.

New Students should get advised today!

Come study with us and become part of our diverse community. We can help you reach your career goals with affordable, hands-on training. Classes are held at Northridge and Highland Campuses and include evening and distance learning courses. With small class sizes and one computer per student in digital classes, the Game Design, Game Art, Animation, and Motion Graphics Department offers an outstanding and accessible educational experience. Students wishing to enter any of our programs of study are not required to have art, design or computer experience, although it is helpful. We hope you will bring enthusiasm to our classes as well as a willingness to communicate, to solve problems creatively, to work in teams, and to commit to learning. Classes in Game Design, Game Art, Animation, and Motion Graphics Department can benefit students just out of high school, people who’d like a change of career, and professionals in the industry who wish to update their creative and technical skills. You can take the first step in the registration process at ACC’s application page. And check out more information about becoming a VisCom student at our get started page.

Set up an Appointment now!

10 + 9 =

New Students should get advised today!

Come study with us and become part of our diverse community. We can help you reach your career goals with affordable, hands-on training. Classes are held at Northridge and Highland Campuses and include evening and distance learning courses. With small class sizes and one computer per student in digital classes, the Game Design, Game Art, Animation, and Motion Graphics Department offers an outstanding and accessible educational experience. Students wishing to enter any of our programs of study are not required to have art, design or computer experience, although it is helpful. We hope you will bring enthusiasm to our classes as well as a willingness to communicate, to solve problems creatively, to work in teams, and to commit to learning. Classes in Game Design, Game Art, Animation, and Motion Graphics Department can benefit students just out of high school, people who’d like a change of career, and professionals in the industry who wish to update their creative and technical skills. You can take the first step in the registration process at ACC’s application page. And check out more information about becoming a VisCom student at our get started page.

Set up an Appointment now!

15 + 6 =