Character riggers are experts at manipulating the geometry of characters in their interaction with environments. Character riggers accomplish this through a thorough understanding of physics and anatomy, operating systems such as UNIX, and software such as Autodesk Maya, Motion Builder, 3D Studio Max, and XSI.
Character rigging is a very tedious process. It requires creativity, precision, and an eye for detail. As such, character riggers are responsible for using computer programs to form skeletons by creating a series of bones that deform and animate specific parts of the character. Character riggers may also help develop tools for animation production processes, collaborate with modelers and animators, and develop new techniques to solve character production challenges. Character riggers work in animation studios, for game design companies, web design firms, computer software companies, and more.